Δευτέρα 26 Νοεμβρίου 2012

Hi!

Hi guys, this is a new blog on which I will answer some questions about League of Legends, post some videos and even livestream sometimes, on no specific time. I've been playing League of Legends for 2 years, started on the 10th of October, and I know most mechanics of LoL champs and most stuff about it. I have a PBE account so I can tell you about most new stuff such as champions. I'm a 1300 elo jungler, but I can also  play most champs. However, I have a preference on ADCs and Junglers. I focus mostly on ranked games and I'm sorry if sometimes you have to wait for the match to begin. My favorite champions are Olaf, Rengar and Jayce, in no particular order. My goal is to reach 1800-2000 elo. I play on the EUNE server. If you want to say anything to me search for the' Phantom Aggelos' chatroom.

8 σχόλια:

  1. Sorry not live stream, I mean posting videos, sometimes with narration.

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  2. E-mai: phantom21a.p@gmail.com

    Send me an e-mail for anything.

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  3. Now info on my fav champs :)

    Rengar
    the Pridestalker Cost: 6300 or 975
    Attributes Melee, Stealth, Fighter, Jungler Release date August 21st, 2012
    70
    40
    20
    50
    STATISTICS
    HEALTH 435 (+85) ATTACK DAMAGE 55 (+3)
    HEALTH REGEN. 4.0 (+0.4) ATTACK SPEED 0.679 (+2.85%)
    FEROCITY 5 ARMOR 16 (+3.5)
    MAGIC RES. 30 (+1.25)
    RANGE 125 MOV. SPEED 320
    Rengar, the Pridestalker is a champion in League of Legends.[1]
    AbilitiesEdit
    Rengar's abilities don't have any cost related to them and their use is only limited by cooldowns. Instead he uses Ferocity as his secondary bar.
    Rengar builds 1 point of ferocity with each ability he uses on enemies (including structures and neutral monsters). Upon reaching 5 ferocity Rengar gains the ability to cast an alternate set of abilities, which are empowered versions of his basic abilities. Using an empowered ability consumes all 5 ferocity. The two ability-sets do not share cooldowns, and his basic abilities will continue to count down while his empowered abilities are available. His empowered abilities have no cooldown and can be used any time 5 ferocity is available.

    Unseen PredatorRANGE: 600

    While in brush or stealthed, Rengar gains bonus attack range and his attacks cause him to leap at his target. This bonus lasts for ~0.5 second upon exiting brush or stealth. This will happen regardless of whether or not his target has sight of him, and has no internal cooldown.
    Additionally, Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
    RANGE WITH 9 TROPHIES ON BONETOOTH NECKLACE: 750
    SavageryCOOLDOWN: 8 / 7.5 / 7 / 6.5 / 6

    ACTIVE: Rengar's next basic attack deals bonus damage and grants him increased attack speed for 3 seconds.
    PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 100% AD)
    ATTACK SPEED: 30% / 35% / 40% / 45% / 50%

    Empowered SavageryCOST: 5 Ferocity

    ACTIVE: Savagery deals additional damage equal to 100% of Rengar's attack damage, and the Attack Speed bonus is doubled.
    PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 200% AD)
    ATTACK SPEED: 60% / 70% / 80% / 90% / 100%
    Battle RoarRANGE: 500COOLDOWN: 15 / 14 / 13 / 12 / 11

    ACTIVE: Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for 3 seconds.
    MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 80% AP)
    BONUS ARMOR & MAGIC RESISTANCE: 15 / 22 / 29 / 36 / 43

    Empowered Battle RoarCOST: 5 Ferocity

    ACTIVE: Battle Roar also heals Rengar for 15% of his maximum health.
    Bola StrikeRANGE: 575COOLDOWN: 12 / 11 / 10 / 9 / 8

    ACTIVE: Rengar throws a bola at his target, slowing it for 2.5 seconds. The slow decays over the duration.
    PHYSICAL DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 70% Bonus AD)
    SLOW: 50% / 55% / 60% / 65% / 70%

    Empowered Bola StrikeCOST: 5 Ferocity

    ACTIVE: Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds.
    Thrill of the HuntCOOLDOWN: 140 / 105 / 70

    ACTIVE: Rengar activates his predatory instincts, stealthing himself and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 1 Ferocity per 0.75s while stealthed. Lasts 5 seconds or until he uses an ability.
    MOVEMENT SPEED BONUS: 20% / 25% / 30%
    VISION RADIUS: 2000 / 3000 / 4000

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  4. Olaf
    the Berserker Cost: 3150 or 975
    Attributes Fighter, Melee Release date June 9th, 2010
    90
    50
    30
    40
    STATISTICS
    HEALTH 441 (+93) ATTACK DAMAGE 54.1 (+3.5)
    HEALTH REGEN. 7.0 (+0.9) ATTACK SPEED 0.694 (+2.7%)
    MANA 225 (+45) ARMOR 17 (+3)
    MANA REGEN. 6.5 (+0.575) MAGIC RES. 30 (+1.25)
    RANGE 125 MOV. SPEED 325
    Olaf, the Berserker is a champion in League of Legends.[1]
    Abilities
    Berserker Rage

    For every 1% of his health missing, Olaf's attack speed increases by 1%.
    UndertowRANGE: 1000COOLDOWN: 8COST: 55 / 60 / 65 / 70 / 75 mana

    ACTIVE: Olaf throws an axe to a target location, dealing physical damage to units it passes through and slowing them for 2.5 seconds. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
    Missile Speed: 1600
    PHYSICAL DAMAGE: 80 / 125 / 170 / 215 / 260 (+100% bonus AD)
    SLOW PERCENT: 24% / 28% / 32% / 36% / 40%
    Vicious StrikesCOOLDOWN: 12COST: 40 / 45 / 50 / 55 / 60 mana

    ACTIVE: For 6 seconds, Olaf's attack damage is increased and he gains life steal and spell vamp.
    ATTACK DAMAGE: 7 / 14 / 21 / 28 / 35 (+1% of maximum health)
    LIFE STEAL & SPELL VAMP: 9% / 12% / 15% / 18% / 21%
    Reckless SwingCOOLDOWN: 9 / 8 / 7 / 6 / 5COST: 40 / 64 / 88 / 112 / 136 health

    ACTIVE: Olaf attacks with such force that it deals true damage to his target.
    TRUE DAMAGE: 100 / 160 / 220 / 280 / 340
    RagnarokCOOLDOWN: 100COST: 100 / 75 / 50 mana

    PASSIVE: Olaf has increased armor penetration.
    ARMOR PENETRATION: 10 / 20 / 30
    ACTIVE: Olaf instantly removes all crowd control effects from himself. He is also immune to disables (including silences and blinds) and has increased armor and magic resist.
    ARMOR AND MAGIC RESISTANCE BONUS: 30 / 45 / 60
    DURATION: 6

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  5. Jayce
    the Defender of Tomorrow Cost: 6300 or 975
    Attributes Fighter, Melee, Ranged Release date July 7th, 2012
    60
    60
    50
    70
    STATISTICS
    HEALTH 420 (+90) ATTACK DAMAGE 46.5 (+3.5)
    HEALTH REGEN. 6 (+0.8) ATTACK SPEED 0.658 (+3%)
    MANA 240 (+40) ARMOR 12.5 (+3.5)
    MANA REGEN. 7 (+0.7) MAGIC RES. 30
    RANGE 125/500 MOV. SPEED 310
    Jayce, the Defender of Tomorrow is a champion in League of Legends.[1]
    AbilitiesEdit
    Hextech Capacitor

    Jayce gains 40 bonus movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.
    To the Skies!RANGE: 600COOLDOWN: 16 / 14 / 12 / 10 / 8COST: 40 / 45 / 50 / 55 / 60 mana

    ACTIVE: Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds.
    PHYSICAL DAMAGE: 20 / 65 / 110 / 155 / 200 (+ 100% Bonus AD)
    SLOW: 30% / 35% / 40% / 45% / 50%

    Shock BlastRANGE: 1050COOLDOWN: 8COST: 55 / 60 / 65 / 70 / 75 mana

    ACTIVE: Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion.
    PHYSICAL DAMAGE: 60 / 115 / 170 / 225 / 280 (+ 120% Bonus AD)
    If Shock Blast is fired through an Acceleration Gate the area of effect, missile speed, range and damage will increase by 40%.
    ACCELERATED PHYSICAL DAMAGE: 84 / 161 / 238 / 315 / 392 (+ 168% Bonus AD)
    Lightning FieldRANGE: 750COOLDOWN: 10COST: 40 mana

    PASSIVE: Jayce regenerates mana each time he strikes an enemy while in Hammer Stance.
    MANA PER HIT: 6 / 8 / 10 / 12 / 14
    ACTIVE: Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies.
    MAGIC DAMAGE PER SECOND: 25 / 42.5 / 60 / 77.5 / 95 (+ 25% AP)
    TOTAL MAGIC DAMAGE: 100 / 170 / 240 / 310 / 380 (+ 100% AP)
    Hyper ChargeCOOLDOWN: 14 / 12 / 10 / 8 / 6COST: 40 mana

    ACTIVE: Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank.
    DAMAGE: 70% / 85% / 100% / 115% / 130%
    Thundering BlowRANGE: 240COOLDOWN: 14 / 13 / 12 / 11 / 10COST: 40 / 50 / 60 / 70 / 80 mana

    ACTIVE: Deals magic damage equal to a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters.
    MAX HEALTH TO DAMAGE RATIO: 8% / 11% / 14% / 17% / 20% (+100% Bonus AD)
    MAX DAMAGE TO MONSTERS: 200 / 300 / 400 / 500 / 600
    Acceleration GateRANGE: 650COOLDOWN: 14 / 13 / 12 / 11 / 10COST: 50 mana

    ACTIVE: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration.
    MOVEMENT SPEED: 30% / 35% / 40% / 45% / 50%
    Mercury CannonCOOLDOWN: 6

    ACTIVE: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
    The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds.
    ARMOR AND MAGIC RESIST REDUCTION: 10% / 15% / 20% / 25%
    Mercury HammerCOOLDOWN: 6

    ACTIVE: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist.
    BONUS ARMOR AND MAGIC RESIST: 5 / 15 / 25 / 35
    The next attack in Hammer Stance deals additional magic damage.
    BONUS MAGIC DAMAGE: 20 / 60 / 100 / 140

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